We’ve done a lot of work to improve our live operations over the last 18 months. ![]() : The game recently achieved double-digit growth in revenue in Q1 year-over-year. We caught up with Big Huge Games’ CEO Tim Train to chat about how DomiNations has adapted and changed to suit the market over the past three years. It has also managed to pull in over 37 million in downloads during the same period. All thanks to the success of DomiNations.Īfter recently hitting its third birthday, the strategy title has driven past the $150 million mark in lifetime revenues. It did, though, result in the formation of the Epic-owned Impossible Studios, before that also shut in 2013.įollowing on fortunes happily turned and Big Huge Games brought its name back before being snapped up by Korea-based games publisher Nexon in 2016. ![]() It’s been a wild journey for US developer Big Huge Games (BHG).īy the time of strategy title DomiNations’ release in April 2015 the company has been through five different incarnations since it debuted with PC title Rise of Nations in 2003.ĭuring that time the company was snapped up by THQ before then being acquired by 38 Studios.
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